home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Software Vault: The Games Collection 1
/
software vault.zip
/
software vault
/
CDR06
/
WARDOC.ZIP
/
RECRUIT.DOC
< prev
next >
Wrap
Text File
|
1993-08-31
|
30KB
|
836 lines
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--
| | | | | | W a r l o r d s of the Balance | | | | | |
--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
COPYRIGHT 1992-93. B.R.C. Electronics.
All Rights Reserved.
General Release Version .89
--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
| | | | | | | | | | | | | | | | | | | | | | | | | |
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--
FEATURES: An 18 Player Strategic Fantasy Wargame.
"Video Game" Style Interface.
Over 200 UNIQUE recruitable creatures.
Over 200 UNIQUE mercenary creatures.
Over 100 recruitable mercenary units.
40 Spells & Special Warlord Skills.
19 Terrain types.
Over 100 Abilities & Monster Skills.
Over 150 Close up Battlemaps.
Randomly Placed Magic Items.
5 Unique Warlord types.
Weather.
Easy to Learn (Hard to Master).
REAL Strategy & Tactics.
Player Protection for 5 days.
Random Encounters.
Randomly Created World for each game.
A computer controled Master Warlord (ARIOCH) who plays along-
side the Live Players, and interferes in their destiny.
DARK REALM (Only in registered version). Players who defeat
Arioch travel with their favorite creatures to a realm of chaos,
and battle to become a lord of destiny.
Characters who "Win" the game are written to disk and forever
can influeance future games. Unless of course another Warlord
stops them.
NEVER EVER EVER THE SAME GAME TWICE.
This game is so "BIG" that 5 years from now you'll still be
noticing new stuff.
Warlords Recruit Table
=--------------------=
The Following is a list of the recruit possibilities for all terrains.
The number on the left of the monster name is the number of those
creatures needed to recruit the next monster on the list. EG. If your army
had 3 Warbears in the woods, you would recruit a unicorn on your next
recruit turn. If you had 2 you would get another Warbear.
---------------------------------------------
| WOODS | BRUSH |
---------------------------------------------
| 2 GREAT EAGLE | 3 GIANT SPIDER |
| 2 GIANT ANT | 2 GIANT CENTIPEDE |
| 3 WARBEAR | 2 GIANT SNAKE |
| 2 UNICORN | 3 TROLL |
| GORGON | 2 GIANT MILLIPEDE |
| | ETTIN |
---------------------------------------------
---------------------------------------------
| PLAINS | CAVE |
---------------------------------------------
| 3 GREAT EAGLE | 2 ORC |
| 3 GIANT SNAKE | 2 OGRE |
| 2 UNICORN | 3 TROLL |
| 3 BATTLE CAT | 4 ETTIN |
| SORCEROR | 4 FROST DEMON |
| | BLACK DRAGON |
---------------------------------------------
---------------------------------------------
| MARSH | HILLS |
---------------------------------------------
| 3 LIZARD MAN | 3 ORC |
| 2 OGRE | 3 GRIFFON |
| 2 GIANT FROG | 2 SPHINX |
| 3 GIANT LIZARD | 3 HILL GIANT |
| 3 SERPENT | YETI |
| BASILISK | |
---------------------------------------------
---------------------------------------------
| MOUNTAIN | SWAMP |
---------------------------------------------
| 2 HILL GIANT | 2 TROLL |
| 3 ICE DEVIL | 3 GIANT LIZARD |
| 2 FROST GIANT | 2 BLACK PUDDING |
| 3 A-ELEMENTAL | 3 SWAMP DEVIL |
| 2 BLACK DRAGON | PURPLE WORM |
| CLOUD GIANT | |
---------------------------------------------
---------------------------------------------
| DESSERT | FOREST |
---------------------------------------------
| 2 GIANT LIZARD | 2 UNICORN |
| 3 GIANT TOAD | 2 GORGON |
| 2 SERPENT | 3 BATTLE CAT |
| 3 WYVERN | 2 FOREST NAGA |
| 3 HYDRA | 2 GREEN DRAGON |
| PYRO-HYDRA | EARTH ELEMENTAL |
---------------------------------------------
---------------------------------------------
| VOLCANO | TUNDRA |
---------------------------------------------
| 2 ETTIN | 3 ETTIN |
| 2 HILL GIANT | 2 GIANT SCORPION |
| 2 FIRE GIANT | 2 FROST DEMON |
| 3 FIRE ELEMENTAL | 3 WHITE DRAGON |
| 3 RED DRAGON | STORM GIANT |
| PIT FIEND | |
---------------------------------------------
---------------------------------------------
| JUNGLE | RIVER |
---------------------------------------------
| 3 BATTLE CAT | <RANDOM> SELECTION |
| 2 SERPENT | |
| 3 WYVERN | <NO RESTRICTIONS> |
| 3 BLUE DRAGON | |
| 3 PYRO-HYDRA | |
| HORNED DEVIL | |
---------------------------------------------
---------------------------------------------
| LAKE | CHAOS |
---------------------------------------------
| 5 GIANT FROG | <RANDOM> SELECTION |
| 3 BLACK PUDDING | |
| 2 GREEN DRAGON | <NO RESTRICTIONS> |
| 2 BLUE DRAGON | |
| 3 W-ELEMENTAL | |
| KRAKEN | |
---------------------------------------------
---------------------------------------------
| CITY | CASTLE |
---------------------------------------------
| / DWARF | / GREAT EAGLE |
| / ELF | / ORC |
| / SOLDIER | / LIZARD MAN |
| / SCUM | / GIANT SPIDER |
| / ARCHER | / BODYGUARD |
| / BODYGUARD | / SOLDIER |
---------------------------------------------
Recruitment is automatic for all units in City, Castle, Citadel, Chaos,
and River. You must have at least one of the creatures on the recruitment
list for all others.
MONSTER ABILITIES
=---------------=
Most of the creatures in Warlords have some type of ability that makes
that creature unique. Here are a few sample monsters and their abilities
to get you started.
----------------------------------------------------------------------------
| MONSTER NAME | RANGE STRIKE | SPEC ABILITY | SPEC ATTACK | RECRUIT |
----------------------------------------------------------------------------
| SOLDIER | Machine Gun | | | City |
| DWARF | | Tunnel | | City |
| ARCHER | Arrow | | | City |
| ORC | | | Berserk | Cave |
| GORGON | Sonic Voove | Fly | Paralyze | |
| GIANT SPIDER | | | Poison | Brush |
| GIANT SNAKE | | | Paralyze | Brush |
| GIANT FROG | Acid Spray | | Poison | Lake |
| TROLL | | Regenerate | | Cave |
| UNICORN | | | Heal | Forest |
| HILL GIANT | Boulder | | | Hills |
|BLACK PUDDING | | Clone | Disease | Lake |
| FROST DEMON | Ice Strike | Fly | | Cave |
| BLUE DRAGON | Lightning | Fly | | Lake |
|AIR ELEMENTAL | | Fly | Displace | Mountain |
| NECROMANCER | Lightning | Gate In | Displace | Chaos |
| WRAITH | | Ethereal | Lvl Drain | Chaos |
| DOPPLEGANGER | | Polymorph | | Chaos |
----------------------------------------------------------------------------
* There are over 400 creatures in Warlords, more then any other game of its
kind. (As far as I know)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
T H E B E A S I A R Y
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Here is a sample of the type of information you recieve in the Warlords
Handbook...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Great Eagle
STENGTH : Low
COMBAT : Good
HIT POINTS : 3
MOVEMENT : 4
RECRUIT : Woods, Plains, Castle
NATIVE : Hills, Mountain, Woods
SPEC ABILITY : Fly
SPEC ATTACK : None
RANGE ATTACK : None
Description : With a body length of over 12 ft. these mighty birds
Can deliver blows to the strongest of opponents. They
are often sited over all the lands. Their most effective
attack is swooping down on invaders from the mountains.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Giant Ant
STENGTH : Low
COMBAT : Good
HITPOINTS : 4
MOVEMENT : 4
RECRUIT : Woods
NATIVE : Woods, Brush, Hills
SPEC ABILITY : Regenerate
SPEC ATTACK : Berserk
RANGE ATTACK : None
Description : These annoying insects can bother the heck out of you
if you end up facing them. They regenerate very quickly
so make sure they're dead before moving on. There multi-
ple attacks can quickly destroy opponents.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Giant Spider
STENGTH : Low
COMBAT : Average
HITPOINTS : 4
MOVEMENT : 3
RECRUIT : Brush, Castle
NATIVE : Brush, Pit
SPEC ABILITY : None
SPEC ATTACK : Poison
RANGE ATTACK : None
Description : These horrid hairy beast's smell look, and probably taste
awful. They can deliver a poison bite, as well as hide
out very well in a pit. If a creature is poisoned by
a spider he will eventually die if not healed.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Giant Centipede
STENGTH : Low
COMBAT : Great
HITPOINTS : 3
MOVEMENT : 5
RECRUIT : Brush
NATIVE : Brush, Desert, Pit
SPEC ABILITY : Invisiblity
SPEC ATTACK : Poison
RANGE ATTACK : None
Description : These nausiating little insects can dissapear into the
terrain, then suddenly emerge and deliver a deadly sting.
They are nearly impossible to kill in a pit.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Giant Snake
STENGTH : Good
COMBAT : Poor
HITPOINTS : 8
MOVEMENT : 2
RECRUIT : Brush, Plains
NATIVE : Brush, Woods, Shallow Water
SPEC ABILITY : None
SPEC ATTACK : Paralyze
RANGE ATTACK : None
Description : The Eyes of the Giant Snake are dangerous to look at.
Once an unsuspecting victim makes Eye contact he rarely
survives to tell about it. The snake also posseses a
venom that further disables its victim. The major
drawback to the Giant Snake is its speed and its lack
of combat skill. Often a Snake will paralyze a victim
only to find it too large to eat.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Orc
STENGTH : Good
COMBAT : Poor
HITPOINTS : 6
MOVEMENT : 2
RECRUIT : Cave, Hills, Castle
NATIVE : Hills, Battlements
SPEC ABILITY : None
SPEC ATTACK : Berserk
RANGE ATTACK : None
Description : These Over Zealous, slightly stupid warriors are best
fighting down off a hill, or on a castle's battlements.
They sometimes get multiple attacks so watch for it.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Ogre
STENGTH : Good
COMBAT : Average
HITPOINTS : 9
MOVEMENT : 2
RECRUIT : Cave, Marsh
NATIVE : Marsh, Forest, Hills
SPEC ABILITY : None
SPEC ATTACK : Berserk
RANGE ATTACK : None
Description : The Fat Bloated Slow Stupid Cousins of the Orc can be
quite valuable in battle. They have no problem marching
into a lost battle and are often used as "Shields" by
stronger creatures. They fight best in the wetlands of
their home, and charging down a hill.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Lizard Man
STENGTH : Low
COMBAT : Average
HITPOINTS : 4
MOVEMENT : 3
RECRUIT : Marsh, Castle
NATIVE : Marsh, Swamp
SPEC ABILITY : None
SPEC ATTACK : None
RANGE ATTACK : None
Description : Lizard men are average soldiers at best. That is until
they get into a patch of Swamp. In swamp Lizard men
become quite dangerous. While others are bogged down
or completly stuck, Lizard men simply jog around.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Griffon
STENGTH : Average
COMBAT : Good
HITPOINTS : 5
MOVEMENT : 4
RECRUIT : Hills
NATIVE : Hills, Mountain, Forest
SPEC ABILITY : Fly
SPEC ATTACK : None
RANGE ATTACK : Sonic Voove
Description : These giant crosses between an eagle and a lion are deadly
in the hills and mountains of the land. They can let
loose a sonic screach that can burst eardrums and even-
tually kill. Their ability to fly makes them hard to catch,
should they choose to escape an attacker.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Hill Giant
STENGTH : Good
COMBAT : Good
HITPOINTS : 8
MOVEMENT : 4
RECRUIT : Mountain, Hills, Volcano
NATIVE : Mountain, Hills
SPEC ABILITY : None
SPEC ATTACK : None
RANGE ATTACK : Boulder (Thrown)
Description : Although the least of the giants, the Hill Giant is still
a most dangerous opponent. With his ability to sit back
and throw boulders at you and his agility in the hills
and mountains of the land. Best beware.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Troll
STENGTH : Good
COMBAT : Average
HITPOINTS : 8
MOVEMENT : 3
RECRUIT : Cave, Brush, Swamp
NATIVE : Brush, Swamp, Marsh
SPEC ABILITY : Regenerate
SPEC ATTACK : None
RANGE ATTACK : None
Description : The Troll is a creature of magic to be sure. With the
ability to quickly regenerate their wounds and even
complete body parts. An effective attack with the troll
is to fight till wounded then step back, heal, then move
in again.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Giant Lizard
STENGTH : Great
COMBAT : Poor
HITPOINTS : 14
MOVEMENT : 2
RECRUIT : Marsh, Swamp, Desert
NATIVE : Swamp, Marsh, Desert
SPEC ABILITY : None
SPEC ATTACK : None
RANGE ATTACK : None
Description : This 20 ft. Lizard is slow but what it lacks in tecnique
it makes up for in brute force. They are absolutly deadly
in the swamp, and are also at home in the marsh and desert.
Making the Giant Lizard At home in most terrain. Trees,
and Brush tend to slow it down.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Unicorn
STENGTH : Good
COMBAT : Good
HITPOINTS : 6
MOVEMENT : 4
RECRUIT : Plains, Woods, Forest
NATIVE : Woods
SPEC ABILITY : None
SPEC ATTACK : Heal
RANGE ATTACK : None
Description : The magical Unicorn is one of the most covetted creatures
in the land. Their ability to heal adjacent units in
combat can easily turn the tide of a battle. Every
army feels a little safer with the presence of a Unicorn.
They are quite good fighting in their native woods.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Ettin
STENGTH : Great
COMBAT : Average
HITPOINTS : 10
MOVEMENT : 3
RECRUIT : Brush, Volcano, Tundra, Cave
NATIVE : Mountain, Hill, Tundra
SPEC ABILITY : None
SPEC ATTACK : None
RANGE ATTACK : None
Description : These two headed nomads are well known across the land.
They can be found virtually everywhere, but their native
terrain. The reason for this is When an Ettin is in
his native terrain he tends to be holed up in a secret
cave or grotto somewhere. When they are struck with
their wanderlust they are most easlily recruited.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Battle Cat
STENGTH : Good
COMBAT : Good
HITPOINTS : 7
MOVEMENT : 4
RECRUIT : Jungle, Forest, Plains
NATIVE : Jungle, Woods
SPEC ABILITY : None
SPEC ATTACK : None
RANGE ATTACK : None
Description : These giant tigers can grow to 18 ft. long. They can
easily rip apart any unit with their razor sharp claws
and crushing jaws. The battle cat can be total death
to a unit who stumbles into the jungle as they can
plow through the dense jungle with ease, and can strike
without warning.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Giant Frog
STENGTH : Good
COMBAT : Average
HITPOINTS : 7
MOVEMENT : 3
RECRUIT : Marsh, Lake
NATIVE : Marsh, Deep Water, Shallow Water
SPEC ABILITY : None
SPEC ATTACK : Poison
RANGE ATTACK : Spit Acid
Description : At first coming across a group of Giant Frogs one might
think "Whoo Boy, Frog legs." Getting those legs is the
tricky part though. Frogs can devestate a healthy unit
and just aproaching them can get you a face full of poison
acid. Getting closer doesn't help much either. Frogs
religiously avoid the swamps as Swamp Trolls consider
them a delicasy and the mud can suck them under.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Dwarf
STENGTH : Good
COMBAT : Poor
HITPOINTS : 6
MOVEMENT : 2
RECRUIT : City
NATIVE : Mountain, Hills, Battlements
SPEC ABILITY : Tunnel
SPEC ATTACK : None
RANGE ATTACK : None
Description : The Stout, grumpy dwarf can be a godsend in a Castle Siege.
His Ability to tunnel through Solid Rock can Wreck Havoc
with a castle's defences. Dwarves Often make their own
entrances to a cave.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Captain
STENGTH : Good
COMBAT : Good
HITPOINTS : 6
MOVEMENT : 4
RECRUIT : N/A
NATIVE : Battlements
SPEC ABILITY : None
SPEC ATTACK : None
RANGE ATTACK : Machine Gun
Description : Brought from another place and time, the Captain is a once
& once only creature. He is your second in command and can
litterally destroy entire weak units by himself, without
ever breaking a sweat. His proficiency and love for his
Machine Gun is quite unnerving.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Champion
STENGTH : ???
COMBAT : ???
HITPOINTS : ???
MOVEMENT : ???
RECRUIT : NA
NATIVE : Battlements
SPEC ABILITY : ???
SPEC ATTACK : ???
RANGE ATTACK : ???
Description : At first as Champions are being recruited By your Warlord
they add an impresive amount of strength to your Warlord's
Stack. However by the end of the game they become like
groupies and you just want to get rid of them as soon as
possible. They can be combined with Power Struggle for
intresting results.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Assasin
STENGTH : Good
COMBAT : Great
HITPOINTS : 8
MOVEMENT : 5
RECRUIT : NA
NATIVE : Battlements
SPEC ABILITY : Evade
SPEC ATTACK : Assasinate
RANGE ATTACK : None
Description : Unlike Champions, Assasins are always valuable to any
stack. With the ability to strike for 99 points of
damage and the ability to evade even the deadliest
of attack they are both Great on Offence or Defence.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Chameleon
STENGTH : ????
COMBAT : ????
HITPOINTS : 6 to start
MOVEMENT : 3 to start
RECRUIT : Chaos, River
NATIVE : ????
SPEC ABILITY : Polymorph
SPEC ATTACK : ????
RANGE ATTACK : ????
Description : One of the strangest creatures to walk the land the
Chameleon is constantly Mimicing creatures. When the
Chameleon goes through one of his metamorphs his body
completly heals itself. The Chameleon is not directly
in control of his ability and might attack as a Red
Dragon and then suddenly change into an Orc.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Blipper
STENGTH : Poor
COMBAT : Great
HITPOINTS : 2
MOVEMENT : 5
RECRUIT : Chaos, River, ???
NATIVE : Deep Water, Hills, Mountain
SPEC ABILITY : Fly
SPEC ATTACK : Displace
RANGE ATTACK : Sonic Voove
Description : The Blipper is a creature from the elemental plane of
Air. They are a Floating Jellyfish type creature that
come in various differn't colors and sizes. They are
only partialy on this plane and thus can alter your
position with a blast of their sonic chirp. They are
stronger at a distance and can be difficult to destroy
even with only 2 hitpoints.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
NAME : Duck
STENGTH : Low
COMBAT : Poor
HITPOINTS : 3
MOVEMENT : 2
RECRUIT : Chaos, River
NATIVE : Shallow Water, Deep Water, Swamp
SPEC ABILITY : Fly
SPEC ATTACK : None
RANGE ATTACK : None
Description : A duck. This is where the term Sitting Duck came from.
Obviously you've been spending a little too much time in
Chaos.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
For more information on monsters use the [?] function at the main menu, and
Make sure to Completely read the Warlord.DOC file, which can be viewed by
typing [B] at the main menu.
If you are intrested in recieving the Official Warlords of the Balance
Handbook, which contains....
: Complete Detailed Instructions on how to thrive and survive.
: Complete Creature Catalog with all the information needed to win
battles with even the lowliest of creatures.
: Combat Tactics for succesfully winning your battles.
: Character Skill Charts (When, Where, and how to use skills best.)
: Secret Tips & Tactics (How to possibly accelerate your growth as a
Warlord.)
: Magic Item Effects. (Learn what your using before you use it.)
: Renowned Army List. (Ways to mix and match creatures to make killer
units.)
: Warlords World Map (SEPERATE SHEET) A sheet of specifically designed
Graph paper suitable for photocopying and mapping the World.
: Warlords Quick Sheets (SEPERATE SHEET) Quick referance sheets for
recruitment, Skill effects, and combat abilities.
The Manual is well over 100 pages long and has a cardstock color cover.
Every Warlord should own one.
AVAILABLE NOV 93. for $6.00
Check or Money Orders Only...
Evan Taylor
75F Groton Dr.
Amherst, N.Y.
14228
All non Canadian orders in U.S funds please.
Foreign Orders (Non N.America) please add $2.00 for shipping.
ALSO AVAILBLE NOV 1st/93.
Warlord Home Version. Play at home with friends.
$25.00 Registered. Ask your Sysop for the Register Form.
COMING SOON FROM B.R.C. ELECTONICS...
ABYSS : Inspired by the Famed NETHACK/MORIA/OMEGA games I hope to top em all.
666 levels of pure gaming hell.
Industrial League Hockey : A hockey/Combat game with complete control of
your whole team. Players can improve with each
game. Video game style interface.
and much much more.....